You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 19:31:35 +00:00
The pair user data wasn't correctly updated in the BVH from the check pair callback. This could lead to crashes when the check caused logical unpairing in physics, then actual unpairing from the broadphase occured and the physics server tried to delete an already deleted pointer.
27 KiB
27 KiB