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72e05f3f9927f23efaeac727a56e34a5a37cd47b
godot
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servers
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visual
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visual_server_scene.h
Bastiaan Olij
3fc9b5d93f
Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering
2018-06-11 21:51:30 +10:00
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