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72e05f3f9927f23efaeac727a56e34a5a37cd47b
godot
/
scene
/
animation
/
animation_tree.h
Juan Linietsky
9bab5134cf
The way multiple quaternions being slerped was not good, changed approach to one that seems to work better.
2018-06-27 16:30:48 -03:00
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