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godot/servers/visual/visual_server_canvas.cpp
lawnjelly 723632a76a CPUParticles2D - fix interpolated transforms and culling
1) Physics interpolated particles in global mode are specified in global space. In VisualServer they should therefore ignore local transform.

2) Additionally, the expected final_transform should be passed on to children, rather than the identity transform used on the local item.

3) Local bounds in hierarchical culling are fixed for items using identity transform, by calculating their local bound in local space from the global space particles.
2023-08-22 12:57:54 +01:00

82 KiB