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6ff74f07f0da26ac39f45add04c24c2bc6d3cde4
godot
/
servers
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rendering
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renderer_rd
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shaders
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environment
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sky.glsl
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
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