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6ce63017d5be6d7eace99d11a901b5e4a9ecf7b0
godot
/
servers
/
physics
/
body_sw.cpp
Arkadiusz Marcin Kołek
7f14210a4c
Avoid division by zero when calculating inertias for bodies with colliders without areas.
...
(cherry picked from commit
e347baddf3
)
2021-06-01 12:53:31 +02:00
21 KiB
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