1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00
Files
godot/servers/visual_server.cpp
Omar El Sheikh 6c643af6a7 Fix Bugs w/ Octahedral Compression Implementation
Initial octahedral compression incorrectly wrote tangent to the buffer
using an offset of 3 rather than 4, losing the sign of the tangent
vector needed for things like tangent space for texturing mapping

GLES3 renderer used remove_custom_define rather than set_conditional to
change back to the default conditional state the scene shader should be
in
2021-08-04 21:48:56 -04:00

119 KiB