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Files
godot/editor/plugins/spatial_editor_plugin.cpp
jeffuntildeath 64cbff7e7d Snap To Floor improperly offsets node
fix for issue #44282

AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast

(cherry picked from commit 4f171afecc)
2021-01-13 16:17:07 +01:00

241 KiB