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godot/editor/plugins/script_text_editor.cpp
Jummit 63f35d24c6 Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.

(cherry picked from commit 1101f6c660)
2022-07-03 03:34:23 +02:00

77 KiB