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godot/thirdparty/sdl/thread/windows/SDL_sysmutex.c
Nintorch 0b3496fb4f Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00

239 lines
7.2 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_THREAD_WINDOWS
/**
* Mutex functions using the Win32 API
* There are two implementations available based on:
* - Critical Sections. Available on all OS versions since Windows XP.
* - Slim Reader/Writer Locks. Requires Windows 7 or newer.
* which are chosen at runtime.
*/
#include "SDL_sysmutex_c.h"
// Implementation will be chosen at runtime based on available Kernel features
SDL_mutex_impl_t SDL_mutex_impl_active = { 0 };
/**
* Implementation based on Slim Reader/Writer (SRW) Locks for Win 7 and newer.
*/
typedef VOID(WINAPI *pfnInitializeSRWLock)(PSRWLOCK);
typedef VOID(WINAPI *pfnReleaseSRWLockExclusive)(PSRWLOCK);
typedef VOID(WINAPI *pfnAcquireSRWLockExclusive)(PSRWLOCK);
typedef BOOLEAN(WINAPI *pfnTryAcquireSRWLockExclusive)(PSRWLOCK);
static pfnInitializeSRWLock pInitializeSRWLock = NULL;
static pfnReleaseSRWLockExclusive pReleaseSRWLockExclusive = NULL;
static pfnAcquireSRWLockExclusive pAcquireSRWLockExclusive = NULL;
static pfnTryAcquireSRWLockExclusive pTryAcquireSRWLockExclusive = NULL;
static SDL_Mutex *SDL_CreateMutex_srw(void)
{
SDL_mutex_srw *mutex = (SDL_mutex_srw *)SDL_calloc(1, sizeof(*mutex));
if (mutex) {
pInitializeSRWLock(&mutex->srw);
}
return (SDL_Mutex *)mutex;
}
static void SDL_DestroyMutex_srw(SDL_Mutex *mutex)
{
// There are no kernel allocated resources
SDL_free(mutex);
}
static void SDL_LockMutex_srw(SDL_Mutex *_mutex) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
SDL_mutex_srw *mutex = (SDL_mutex_srw *)_mutex;
const DWORD this_thread = GetCurrentThreadId();
if (mutex->owner == this_thread) {
++mutex->count;
} else {
/* The order of operations is important.
We set the locking thread id after we obtain the lock
so unlocks from other threads will fail.
*/
pAcquireSRWLockExclusive(&mutex->srw);
SDL_assert(mutex->count == 0 && mutex->owner == 0);
mutex->owner = this_thread;
mutex->count = 1;
}
}
static bool SDL_TryLockMutex_srw(SDL_Mutex *_mutex)
{
SDL_mutex_srw *mutex = (SDL_mutex_srw *)_mutex;
const DWORD this_thread = GetCurrentThreadId();
bool retval = true;
if (mutex->owner == this_thread) {
++mutex->count;
} else {
if (pTryAcquireSRWLockExclusive(&mutex->srw) != 0) {
SDL_assert(mutex->count == 0 && mutex->owner == 0);
mutex->owner = this_thread;
mutex->count = 1;
} else {
retval = false;
}
}
return retval;
}
static void SDL_UnlockMutex_srw(SDL_Mutex *_mutex) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
SDL_mutex_srw *mutex = (SDL_mutex_srw *)_mutex;
if (mutex->owner == GetCurrentThreadId()) {
if (--mutex->count == 0) {
mutex->owner = 0;
pReleaseSRWLockExclusive(&mutex->srw);
}
} else {
SDL_assert(!"mutex not owned by this thread"); // undefined behavior...!
}
}
static const SDL_mutex_impl_t SDL_mutex_impl_srw = {
&SDL_CreateMutex_srw,
&SDL_DestroyMutex_srw,
&SDL_LockMutex_srw,
&SDL_TryLockMutex_srw,
&SDL_UnlockMutex_srw,
SDL_MUTEX_SRW,
};
/**
* Fallback Mutex implementation using Critical Sections (before Win 7)
*/
static SDL_Mutex *SDL_CreateMutex_cs(void)
{
SDL_mutex_cs *mutex = (SDL_mutex_cs *)SDL_malloc(sizeof(*mutex));
if (mutex) {
// Initialize
// On SMP systems, a non-zero spin count generally helps performance
// This function always succeeds
(void)InitializeCriticalSectionAndSpinCount(&mutex->cs, 2000);
}
return (SDL_Mutex *)mutex;
}
static void SDL_DestroyMutex_cs(SDL_Mutex *mutex_)
{
SDL_mutex_cs *mutex = (SDL_mutex_cs *)mutex_;
DeleteCriticalSection(&mutex->cs);
SDL_free(mutex);
}
static void SDL_LockMutex_cs(SDL_Mutex *mutex_) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
SDL_mutex_cs *mutex = (SDL_mutex_cs *)mutex_;
EnterCriticalSection(&mutex->cs);
}
static bool SDL_TryLockMutex_cs(SDL_Mutex *mutex_)
{
SDL_mutex_cs *mutex = (SDL_mutex_cs *)mutex_;
return (TryEnterCriticalSection(&mutex->cs) == TRUE);
}
static void SDL_UnlockMutex_cs(SDL_Mutex *mutex_) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
{
SDL_mutex_cs *mutex = (SDL_mutex_cs *)mutex_;
LeaveCriticalSection(&mutex->cs);
}
static const SDL_mutex_impl_t SDL_mutex_impl_cs = {
&SDL_CreateMutex_cs,
&SDL_DestroyMutex_cs,
&SDL_LockMutex_cs,
&SDL_TryLockMutex_cs,
&SDL_UnlockMutex_cs,
SDL_MUTEX_CS,
};
/**
* Runtime selection and redirection
*/
SDL_Mutex *SDL_CreateMutex(void)
{
if (!SDL_mutex_impl_active.Create) {
const SDL_mutex_impl_t *impl = &SDL_mutex_impl_cs;
// Try faster implementation for Windows 7 and newer
HMODULE kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
if (kernel32) {
// Requires Vista:
pInitializeSRWLock = (pfnInitializeSRWLock)GetProcAddress(kernel32, "InitializeSRWLock");
pReleaseSRWLockExclusive = (pfnReleaseSRWLockExclusive)GetProcAddress(kernel32, "ReleaseSRWLockExclusive");
pAcquireSRWLockExclusive = (pfnAcquireSRWLockExclusive)GetProcAddress(kernel32, "AcquireSRWLockExclusive");
// Requires 7:
pTryAcquireSRWLockExclusive = (pfnTryAcquireSRWLockExclusive)GetProcAddress(kernel32, "TryAcquireSRWLockExclusive");
if (pInitializeSRWLock && pReleaseSRWLockExclusive && pAcquireSRWLockExclusive && pTryAcquireSRWLockExclusive) {
impl = &SDL_mutex_impl_srw;
}
}
// Copy instead of using pointer to save one level of indirection
SDL_copyp(&SDL_mutex_impl_active, impl);
}
return SDL_mutex_impl_active.Create();
}
void SDL_DestroyMutex(SDL_Mutex *mutex)
{
if (mutex) {
SDL_mutex_impl_active.Destroy(mutex);
}
}
void SDL_LockMutex(SDL_Mutex *mutex)
{
if (mutex) {
SDL_mutex_impl_active.Lock(mutex);
}
}
bool SDL_TryLockMutex(SDL_Mutex *mutex)
{
bool result = true;
if (mutex) {
result = SDL_mutex_impl_active.TryLock(mutex);
}
return result;
}
void SDL_UnlockMutex(SDL_Mutex *mutex)
{
if (mutex) {
SDL_mutex_impl_active.Unlock(mutex);
}
}
#endif // SDL_THREAD_WINDOWS