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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
195 lines
6.4 KiB
C
195 lines
6.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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// An implementation of rwlocks using mutexes, condition variables, and atomics.
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#include "SDL_systhread_c.h"
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#include "../generic/SDL_sysrwlock_c.h"
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/* If two implementations are to be compiled into SDL (the active one
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* will be chosen at runtime), the function names need to be
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* suffixed
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*/
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// !!! FIXME: this is quite a tapdance with macros and the build system, maybe we can simplify how we do this. --ryan.
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#ifndef SDL_THREAD_GENERIC_RWLOCK_SUFFIX
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#define SDL_CreateRWLock_generic SDL_CreateRWLock
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#define SDL_DestroyRWLock_generic SDL_DestroyRWLock
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#define SDL_LockRWLockForReading_generic SDL_LockRWLockForReading
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#define SDL_LockRWLockForWriting_generic SDL_LockRWLockForWriting
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#define SDL_UnlockRWLock_generic SDL_UnlockRWLock
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#endif
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struct SDL_RWLock
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{
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#ifdef SDL_THREADS_DISABLED
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int unused;
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#else
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SDL_Mutex *lock;
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SDL_Condition *condition;
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SDL_ThreadID writer_thread;
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SDL_AtomicInt reader_count;
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SDL_AtomicInt writer_count;
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#endif
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};
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SDL_RWLock *SDL_CreateRWLock_generic(void)
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{
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SDL_RWLock *rwlock = (SDL_RWLock *) SDL_calloc(1, sizeof (*rwlock));
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if (!rwlock) {
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return NULL;
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}
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#ifndef SDL_THREADS_DISABLED
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rwlock->lock = SDL_CreateMutex();
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if (!rwlock->lock) {
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SDL_free(rwlock);
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return NULL;
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}
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rwlock->condition = SDL_CreateCondition();
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if (!rwlock->condition) {
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SDL_DestroyMutex(rwlock->lock);
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SDL_free(rwlock);
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return NULL;
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}
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SDL_SetAtomicInt(&rwlock->reader_count, 0);
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SDL_SetAtomicInt(&rwlock->writer_count, 0);
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#endif
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return rwlock;
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}
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void SDL_DestroyRWLock_generic(SDL_RWLock *rwlock)
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{
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if (rwlock) {
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#ifndef SDL_THREADS_DISABLED
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SDL_DestroyMutex(rwlock->lock);
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SDL_DestroyCondition(rwlock->condition);
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#endif
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SDL_free(rwlock);
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}
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}
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void SDL_LockRWLockForReading_generic(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
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{
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#ifndef SDL_THREADS_DISABLED
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if (rwlock) {
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// !!! FIXME: these don't have to be atomic, we always gate them behind a mutex.
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SDL_LockMutex(rwlock->lock);
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SDL_assert(SDL_GetAtomicInt(&rwlock->writer_count) == 0); // shouldn't be able to grab lock if there's a writer!
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SDL_AddAtomicInt(&rwlock->reader_count, 1);
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SDL_UnlockMutex(rwlock->lock); // other readers can attempt to share the lock.
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}
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#endif
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}
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void SDL_LockRWLockForWriting_generic(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
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{
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#ifndef SDL_THREADS_DISABLED
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if (rwlock) {
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SDL_LockMutex(rwlock->lock);
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while (SDL_GetAtomicInt(&rwlock->reader_count) > 0) { // while something is holding the shared lock, keep waiting.
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SDL_WaitCondition(rwlock->condition, rwlock->lock); // release the lock and wait for readers holding the shared lock to release it, regrab the lock.
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}
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// we hold the lock!
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SDL_AddAtomicInt(&rwlock->writer_count, 1); // we let these be recursive, but the API doesn't require this. It _does_ trust you unlock correctly!
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}
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#endif
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}
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bool SDL_TryLockRWLockForReading_generic(SDL_RWLock *rwlock)
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{
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#ifndef SDL_THREADS_DISABLED
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if (rwlock) {
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if (!SDL_TryLockMutex(rwlock->lock)) {
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// !!! FIXME: there is a small window where a reader has to lock the mutex, and if we hit that, we will return SDL_RWLOCK_TIMEDOUT even though we could have shared the lock.
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return false;
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}
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SDL_assert(SDL_GetAtomicInt(&rwlock->writer_count) == 0); // shouldn't be able to grab lock if there's a writer!
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SDL_AddAtomicInt(&rwlock->reader_count, 1);
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SDL_UnlockMutex(rwlock->lock); // other readers can attempt to share the lock.
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}
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#endif
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return true;
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}
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#ifndef SDL_THREAD_GENERIC_RWLOCK_SUFFIX
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bool SDL_TryLockRWLockForReading(SDL_RWLock *rwlock)
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{
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return SDL_TryLockRWLockForReading_generic(rwlock);
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}
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#endif
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bool SDL_TryLockRWLockForWriting_generic(SDL_RWLock *rwlock)
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{
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#ifndef SDL_THREADS_DISABLED
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if (rwlock) {
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if (!SDL_TryLockMutex(rwlock->lock)) {
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return false;
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}
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if (SDL_GetAtomicInt(&rwlock->reader_count) > 0) { // a reader is using the shared lock, treat it as unavailable.
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SDL_UnlockMutex(rwlock->lock);
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return false;
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}
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// we hold the lock!
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SDL_AddAtomicInt(&rwlock->writer_count, 1); // we let these be recursive, but the API doesn't require this. It _does_ trust you unlock correctly!
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}
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#endif
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return true;
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}
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#ifndef SDL_THREAD_GENERIC_RWLOCK_SUFFIX
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bool SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock)
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{
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return SDL_TryLockRWLockForWriting_generic(rwlock);
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}
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#endif
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void SDL_UnlockRWLock_generic(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
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{
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#ifndef SDL_THREADS_DISABLED
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if (rwlock) {
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SDL_LockMutex(rwlock->lock); // recursive lock for writers, readers grab lock to make sure things are sane.
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if (SDL_GetAtomicInt(&rwlock->reader_count) > 0) { // we're a reader
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SDL_AddAtomicInt(&rwlock->reader_count, -1);
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SDL_BroadcastCondition(rwlock->condition); // alert any pending writers to attempt to try to grab the lock again.
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} else if (SDL_GetAtomicInt(&rwlock->writer_count) > 0) { // we're a writer
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SDL_AddAtomicInt(&rwlock->writer_count, -1);
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SDL_UnlockMutex(rwlock->lock); // recursive unlock.
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}
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SDL_UnlockMutex(rwlock->lock);
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}
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#endif
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}
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