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godot/thirdparty/sdl/libm/math_private.h
Nintorch 0b3496fb4f Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00

235 lines
7.0 KiB
C++

/*
* ====================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunPro, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* ====================================================
*/
/*
* from: @(#)fdlibm.h 5.1 93/09/24
* $Id: math_private.h,v 1.3 2004/02/09 07:10:38 andersen Exp $
*/
#ifndef _MATH_PRIVATE_H_
#define _MATH_PRIVATE_H_
/* #include <endian.h> */
/* #include <sys/types.h> */
#define _IEEE_LIBM
#define attribute_hidden
#define libm_hidden_proto(x)
#define libm_hidden_def(x)
#define strong_alias(x, y)
#define weak_alias(x, y)
#if !defined(SDL_PLATFORM_HAIKU) && !defined(SDL_PLATFORM_PSP) && !defined(SDL_PLATFORM_3DS) && !defined(SDL_PLATFORM_PS2) /* already defined in a system header. */
typedef unsigned int u_int32_t;
#endif
#define atan SDL_uclibc_atan
#define __ieee754_atan2 SDL_uclibc_atan2
#define copysign SDL_uclibc_copysign
#define cos SDL_uclibc_cos
#define __ieee754_exp SDL_uclibc_exp
#define fabs SDL_uclibc_fabs
#define floor SDL_uclibc_floor
#define __ieee754_fmod SDL_uclibc_fmod
#undef __isinf
#define __isinf SDL_uclibc_isinf
#undef __isinff
#define __isinff SDL_uclibc_isinff
#undef __isnan
#define __isnan SDL_uclibc_isnan
#undef __isnanf
#define __isnanf SDL_uclibc_isnanf
#define __ieee754_log SDL_uclibc_log
#define __ieee754_log10 SDL_uclibc_log10
#define modf SDL_uclibc_modf
#define __ieee754_pow SDL_uclibc_pow
#define scalbln SDL_uclibc_scalbln
#define scalbn SDL_uclibc_scalbn
#define sin SDL_uclibc_sin
#define __ieee754_sqrt SDL_uclibc_sqrt
#define tan SDL_uclibc_tan
/* The original fdlibm code used statements like:
n0 = ((*(int*)&one)>>29)^1; * index of high word *
ix0 = *(n0+(int*)&x); * high word of x *
ix1 = *((1-n0)+(int*)&x); * low word of x *
to dig two 32 bit words out of the 64 bit IEEE floating point
value. That is non-ANSI, and, moreover, the gcc instruction
scheduler gets it wrong. We instead use the following macros.
Unlike the original code, we determine the endianness at compile
time, not at run time; I don't see much benefit to selecting
endianness at run time. */
/* A union which permits us to convert between a double and two 32 bit
ints. */
/*
* Math on arm is special:
* For FPA, float words are always big-endian.
* For VFP, floats words follow the memory system mode.
* For Maverick, float words are always little-endian.
*/
#if (SDL_FLOATWORDORDER == SDL_BIG_ENDIAN)
typedef union
{
double value;
struct
{
u_int32_t msw;
u_int32_t lsw;
} parts;
} ieee_double_shape_type;
#else
typedef union
{
double value;
struct
{
u_int32_t lsw;
u_int32_t msw;
} parts;
} ieee_double_shape_type;
#endif
/* Get two 32 bit ints from a double. */
#define EXTRACT_WORDS(ix0,ix1,d) \
do { \
ieee_double_shape_type ew_u; \
ew_u.value = (d); \
(ix0) = ew_u.parts.msw; \
(ix1) = ew_u.parts.lsw; \
} while (0)
/* Get the more significant 32 bit int from a double. */
#define GET_HIGH_WORD(i,d) \
do { \
ieee_double_shape_type gh_u; \
gh_u.value = (d); \
(i) = gh_u.parts.msw; \
} while (0)
/* Get the less significant 32 bit int from a double. */
#define GET_LOW_WORD(i,d) \
do { \
ieee_double_shape_type gl_u; \
gl_u.value = (d); \
(i) = gl_u.parts.lsw; \
} while (0)
/* Set a double from two 32 bit ints. */
#define INSERT_WORDS(d,ix0,ix1) \
do { \
ieee_double_shape_type iw_u; \
iw_u.parts.msw = (ix0); \
iw_u.parts.lsw = (ix1); \
(d) = iw_u.value; \
} while (0)
/* Set the more significant 32 bits of a double from an int. */
#define SET_HIGH_WORD(d,v) \
do { \
ieee_double_shape_type sh_u; \
sh_u.value = (d); \
sh_u.parts.msw = (v); \
(d) = sh_u.value; \
} while (0)
/* Set the less significant 32 bits of a double from an int. */
#define SET_LOW_WORD(d,v) \
do { \
ieee_double_shape_type sl_u; \
sl_u.value = (d); \
sl_u.parts.lsw = (v); \
(d) = sl_u.value; \
} while (0)
/* A union which permits us to convert between a float and a 32 bit
int. */
typedef union
{
float value;
u_int32_t word;
} ieee_float_shape_type;
/* Get a 32 bit int from a float. */
#define GET_FLOAT_WORD(i,d) \
do { \
ieee_float_shape_type gf_u; \
gf_u.value = (d); \
(i) = gf_u.word; \
} while (0)
/* Set a float from a 32 bit int. */
#define SET_FLOAT_WORD(d,i) \
do { \
ieee_float_shape_type sf_u; \
sf_u.word = (i); \
(d) = sf_u.value; \
} while (0)
/* ieee style elementary functions */
extern double __ieee754_sqrt(double) attribute_hidden;
extern double __ieee754_acos(double) attribute_hidden;
extern double __ieee754_acosh(double) attribute_hidden;
extern double __ieee754_log(double) attribute_hidden;
extern double __ieee754_atanh(double) attribute_hidden;
extern double __ieee754_asin(double) attribute_hidden;
extern double __ieee754_atan2(double, double) attribute_hidden;
extern double __ieee754_exp(double) attribute_hidden;
extern double __ieee754_cosh(double) attribute_hidden;
extern double __ieee754_fmod(double, double) attribute_hidden;
extern double __ieee754_pow(double, double) attribute_hidden;
extern double __ieee754_lgamma_r(double, int *) attribute_hidden;
extern double __ieee754_gamma_r(double, int *) attribute_hidden;
extern double __ieee754_lgamma(double) attribute_hidden;
extern double __ieee754_gamma(double) attribute_hidden;
extern double __ieee754_log10(double) attribute_hidden;
extern double __ieee754_sinh(double) attribute_hidden;
extern double __ieee754_hypot(double, double) attribute_hidden;
extern double __ieee754_j0(double) attribute_hidden;
extern double __ieee754_j1(double) attribute_hidden;
extern double __ieee754_y0(double) attribute_hidden;
extern double __ieee754_y1(double) attribute_hidden;
extern double __ieee754_jn(int, double) attribute_hidden;
extern double __ieee754_yn(int, double) attribute_hidden;
extern double __ieee754_remainder(double, double) attribute_hidden;
extern int32_t __ieee754_rem_pio2(double, double *) attribute_hidden;
#if defined(_SCALB_INT)
extern double __ieee754_scalb(double, int) attribute_hidden;
#else
extern double __ieee754_scalb(double, double) attribute_hidden;
#endif
/* fdlibm kernel function */
#ifndef _IEEE_LIBM
extern double __kernel_standard(double, double, int) attribute_hidden;
#endif
extern double __kernel_sin(double, double, int) attribute_hidden;
extern double __kernel_cos(double, double) attribute_hidden;
extern double __kernel_tan(double, double, int) attribute_hidden;
extern int32_t __kernel_rem_pio2(const double *, double *, int, int, const unsigned int, const int32_t *) attribute_hidden;
#endif /* _MATH_PRIVATE_H_ */