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godot/drivers/metal/metal_device_profile.h
2025-10-28 08:45:26 +11:00

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5.4 KiB
C++

/**************************************************************************/
/* metal_device_profile.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/os/mutex.h"
#include "core/string/ustring.h"
#include "core/templates/hash_map.h"
#include "core/typedefs.h"
class MinOsVersion {
uint32_t version;
public:
String to_compiler_os_version() const;
bool is_null() const { return version == UINT32_MAX; }
bool is_valid() const { return version != UINT32_MAX; }
MinOsVersion(const String &p_version);
constexpr explicit MinOsVersion(uint32_t p_version) :
version(p_version) {}
constexpr MinOsVersion(uint32_t p_major, uint32_t p_minor, uint32_t p_patch = 0) :
version(p_major * 10000 + p_minor * 100 + p_patch) {}
constexpr MinOsVersion() :
version(UINT32_MAX) {}
bool operator>(uint32_t p_other) {
return version > p_other;
}
constexpr operator uint32_t() const { return version; }
};
namespace os_version {
constexpr MinOsVersion MACOS_26_0(26'00'00);
constexpr MinOsVersion MACOS_15_0(15'00'00);
constexpr MinOsVersion MACOS_14_0(14'00'00);
constexpr MinOsVersion MACOS_13_0(13'00'00);
constexpr MinOsVersion MACOS_12_0(12'00'00);
constexpr MinOsVersion MACOS_11_0(11'00'00);
constexpr MinOsVersion IOS_26_0(26'00'00);
constexpr MinOsVersion IOS_18_0(18'00'00);
constexpr MinOsVersion IOS_17_0(17'00'00);
constexpr MinOsVersion IOS_16_0(16'00'00);
constexpr MinOsVersion IOS_15_0(15'00'00);
constexpr MinOsVersion VISIONOS_26_0(26'00'00);
constexpr MinOsVersion VISIONOS_02_4(02'04'00);
} //namespace os_version
/// @brief A minimal structure that defines a device profile for Metal.
///
/// This structure is used by the `RenderingShaderContainerMetal` class to
/// determine options for compiling SPIR-V to Metal source. It currently only
/// contains the minimum properties required to transform shaders from SPIR-V to Metal
/// and potentially compile to a `.metallib`.
struct MetalDeviceProfile {
enum class Platform : uint32_t {
macOS = 0,
iOS = 1,
visionOS = 2,
};
/*! @brief The GPU family.
*
* NOTE: These values match Apple's MTLGPUFamily
*/
enum class GPU : uint32_t {
Apple1 = 1001,
Apple2 = 1002,
Apple3 = 1003,
Apple4 = 1004,
Apple5 = 1005,
Apple6 = 1006,
Apple7 = 1007,
Apple8 = 1008,
Apple9 = 1009,
};
enum class ArgumentBuffersTier : uint32_t {
Tier1 = 0,
Tier2 = 1,
};
struct Features {
uint32_t msl_version = 0;
bool use_argument_buffers = false;
bool simdPermute = false;
};
Platform platform = Platform::macOS;
GPU gpu = GPU::Apple4;
MinOsVersion min_os_version;
Features features;
static const MetalDeviceProfile *get_profile(Platform p_platform, GPU p_gpu, MinOsVersion p_min_os_version);
MetalDeviceProfile() = default;
private:
static Mutex profiles_lock; ///< Mutex to protect access to the profiles map.
struct ProfileKey {
friend struct HashMapHasherDefaultImpl<ProfileKey>;
union {
struct {
uint32_t min_os_version;
uint16_t platform;
uint16_t gpu;
};
uint64_t value = 0;
};
ProfileKey() = default;
ProfileKey(MinOsVersion p_min_os_version, Platform p_platform, GPU p_gpu) :
min_os_version(p_min_os_version), platform((uint16_t)p_platform), gpu((uint16_t)p_gpu) {}
_FORCE_INLINE_ uint32_t hash() const {
return hash_one_uint64(value);
}
bool operator==(const ProfileKey &p_other) const {
return value == p_other.value;
}
};
static HashMap<ProfileKey, MetalDeviceProfile> profiles;
};