/**************************************************************************/ /* metal_device_profile.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/os/mutex.h" #include "core/string/ustring.h" #include "core/templates/hash_map.h" #include "core/typedefs.h" class MinOsVersion { uint32_t version; public: String to_compiler_os_version() const; bool is_null() const { return version == UINT32_MAX; } bool is_valid() const { return version != UINT32_MAX; } MinOsVersion(const String &p_version); constexpr explicit MinOsVersion(uint32_t p_version) : version(p_version) {} constexpr MinOsVersion(uint32_t p_major, uint32_t p_minor, uint32_t p_patch = 0) : version(p_major * 10000 + p_minor * 100 + p_patch) {} constexpr MinOsVersion() : version(UINT32_MAX) {} bool operator>(uint32_t p_other) { return version > p_other; } constexpr operator uint32_t() const { return version; } }; namespace os_version { constexpr MinOsVersion MACOS_26_0(26'00'00); constexpr MinOsVersion MACOS_15_0(15'00'00); constexpr MinOsVersion MACOS_14_0(14'00'00); constexpr MinOsVersion MACOS_13_0(13'00'00); constexpr MinOsVersion MACOS_12_0(12'00'00); constexpr MinOsVersion MACOS_11_0(11'00'00); constexpr MinOsVersion IOS_26_0(26'00'00); constexpr MinOsVersion IOS_18_0(18'00'00); constexpr MinOsVersion IOS_17_0(17'00'00); constexpr MinOsVersion IOS_16_0(16'00'00); constexpr MinOsVersion IOS_15_0(15'00'00); constexpr MinOsVersion VISIONOS_26_0(26'00'00); constexpr MinOsVersion VISIONOS_02_4(02'04'00); } //namespace os_version /// @brief A minimal structure that defines a device profile for Metal. /// /// This structure is used by the `RenderingShaderContainerMetal` class to /// determine options for compiling SPIR-V to Metal source. It currently only /// contains the minimum properties required to transform shaders from SPIR-V to Metal /// and potentially compile to a `.metallib`. struct MetalDeviceProfile { enum class Platform : uint32_t { macOS = 0, iOS = 1, visionOS = 2, }; /*! @brief The GPU family. * * NOTE: These values match Apple's MTLGPUFamily */ enum class GPU : uint32_t { Apple1 = 1001, Apple2 = 1002, Apple3 = 1003, Apple4 = 1004, Apple5 = 1005, Apple6 = 1006, Apple7 = 1007, Apple8 = 1008, Apple9 = 1009, }; enum class ArgumentBuffersTier : uint32_t { Tier1 = 0, Tier2 = 1, }; struct Features { uint32_t msl_version = 0; bool use_argument_buffers = false; bool simdPermute = false; }; Platform platform = Platform::macOS; GPU gpu = GPU::Apple4; MinOsVersion min_os_version; Features features; static const MetalDeviceProfile *get_profile(Platform p_platform, GPU p_gpu, MinOsVersion p_min_os_version); MetalDeviceProfile() = default; private: static Mutex profiles_lock; ///< Mutex to protect access to the profiles map. struct ProfileKey { friend struct HashMapHasherDefaultImpl; union { struct { uint32_t min_os_version; uint16_t platform; uint16_t gpu; }; uint64_t value = 0; }; ProfileKey() = default; ProfileKey(MinOsVersion p_min_os_version, Platform p_platform, GPU p_gpu) : min_os_version(p_min_os_version), platform((uint16_t)p_platform), gpu((uint16_t)p_gpu) {} _FORCE_INLINE_ uint32_t hash() const { return hash_one_uint64(value); } bool operator==(const ProfileKey &p_other) const { return value == p_other.value; } }; static HashMap profiles; };