You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 19:41:11 +00:00
If the `speed_scale` is set to a negative value, the animation plays in reverse. The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward. Also updates the documentation to better describe the pausing and playing behaviour.
3.6 KiB
3.6 KiB