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godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio 5d9e996f68 Use opaque rendering pipeline for alpha hash materials
This has several benefits:

- Transparency sorting issues inherent to alpha blending no longer occur.
- Alpha hash materials can now cast shadows (also works with
  GeometryInstance3D Transparency's property for alpha hash materials).
- Higher performance.
2022-06-10 11:14:04 +02:00
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2021-04-05 23:11:38 +10:00