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Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using ReflectionProbe
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@@ -1288,9 +1288,6 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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RENDER_TIMESTAMP("Setup 3D Scene");
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//scene_state.ubo.subsurface_scatter_width = subsurface_scatter_size;
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scene_state.ubo.viewport_size[0] = render_buffer->width;
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scene_state.ubo.viewport_size[1] = render_buffer->height;
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scene_state.ubo.directional_light_count = 0;
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scene_state.ubo.opaque_prepass_threshold = 0.99f;
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@@ -1386,6 +1383,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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ERR_FAIL(); //bug?
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}
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scene_state.ubo.viewport_size[0] = screen_size.x;
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scene_state.ubo.viewport_size[1] = screen_size.y;
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RD::get_singleton()->draw_command_begin_label("Render Setup");
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_setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform);
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@@ -485,8 +485,6 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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RENDER_TIMESTAMP("Setup 3D Scene");
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scene_state.ubo.viewport_size[0] = render_buffer->width;
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scene_state.ubo.viewport_size[1] = render_buffer->height;
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scene_state.ubo.directional_light_count = 0;
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scene_state.ubo.opaque_prepass_threshold = 0.0;
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@@ -566,6 +564,9 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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ERR_FAIL(); //bug?
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}
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scene_state.ubo.viewport_size[0] = screen_size.x;
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scene_state.ubo.viewport_size[1] = screen_size.y;
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RD::get_singleton()->draw_command_begin_label("Render Setup");
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_setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform);
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