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godot/scene/2d/cpu_particles_2d.cpp
Ricardo Buring 5892ddbe24 CPUParticles2D: Fix fixed timestep interpolation after entering tree with emitting = false
This line was left over from earlier testing; the intended functionality
is now contained in _refresh_interpolation_state().
2025-03-11 12:12:32 +01:00

60 KiB