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55eceb5150ee0c6b38f12f4be3fd601506959288
godot
/
servers
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rendering
/
renderer_rd
/
shaders
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environment
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sky.glsl
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
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