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It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success. I hope adding this little hint: "Each particle's vertex color will vary along this [GradientTexture]." Might help other people which stumble upon this...
8.8 KiB
8.8 KiB