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Matthias Hoelzl 4c76c6892c Add placement deletes to avoid warnings on VC++
When compiling with VC++ 2017, Godot generates huge numbers of
C4291 warnings about missing placement delete.

I have not found a way to disable these warnings using compiler
options: AFAICT there is no equivalent to `-f-no-exceptions` for
VC++ (there is only /EH to change the exception-handling model,
/GX is deprecated) and adding /wd4291  to the
`disable_nonessential_warnings` list in the `SConstruct` file
or even compiling with `warnings=no` does not disable the
messages.

Placement delete is only called when placement new throws an
exception, since Godot doesn't use exceptions this change should
have no runtime effect.

Fixes #12654 (probably, difficult to say without log)
2017-11-19 21:25:18 +01:00
2017-11-17 11:01:41 -05:00
2017-10-13 21:29:26 +11:00
2017-10-02 21:38:32 -05:00
2017-10-29 19:27:12 +01:00
2017-08-21 22:34:57 -03:00
2017-10-31 10:15:36 +01:00

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Godot Engine

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2D and 3D cross-platform game engine

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