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godot/modules/gdscript/tests/scripts/runtime/features/stringify.gd
K. S. Ernest (iFire) Lee f9b488508c Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00

44 lines
1.2 KiB
GDScript

func test():
print(true, false)
print(-1, 0, 1)
print(-1.25, 0.25, 1.25)
print("hello world")
print(Vector2(0.25, 0.25))
print(Vector2i(0, 0))
print(Rect2(0.25, 0.25, 0.5, 0.5))
print(Rect2i(0, 0, 0, 0))
print(Vector3(0.25, 0.25, 0.25))
print(Vector3i(0, 0, 0))
print(Transform2D.IDENTITY)
print(Plane(1, 2, 3, 4))
print(Quaternion(1, 2, 3, 4))
print(AABB(Vector3.ZERO, Vector3.ONE))
print(Basis.from_euler(Vector3(0, 0, 0)))
print(Transform3D.IDENTITY)
print(Color(1, 2, 3, 4))
print(StringName("hello"))
print(NodePath("hello/world"))
var node := Node.new()
print(RID(node)) # TODO: Why is the constructor (or implicit cast) not documented?
print(node.get_name)
print(node.property_list_changed)
node.free()
print({"hello":123})
print(["hello", 123])
print(PackedByteArray([-1, 0, 1]))
print(PackedInt32Array([-1, 0, 1]))
print(PackedInt64Array([-1, 0, 1]))
print(PackedFloat32Array([-1, 0, 1]))
print(PackedFloat64Array([-1, 0, 1]))
print(PackedStringArray(["hello", "world"]))
print(PackedVector2Array([Vector2.ONE, Vector2.ZERO]))
print(PackedVector3Array([Vector3.ONE, Vector3.ZERO]))
print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN]))
print(PackedVector4Array([Vector4.ONE, Vector4.ZERO]))