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4b1f0afb014cae7c9a84c8d7c0429f45f425214b
godot
/
platform
/
android
/
java_glue.cpp
Juan Linietsky
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
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