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godot/modules/gdnative/include/gdnative/pool_arrays.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

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/*************************************************************************/
/* pool_arrays.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_POOL_ARRAYS_H
#define GODOT_POOL_ARRAYS_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
/////// Read Access
#define GODOT_POOL_ARRAY_READ_ACCESS_SIZE 1
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_ARRAY_READ_ACCESS_SIZE];
} godot_pool_array_read_access;
typedef godot_pool_array_read_access godot_pool_byte_array_read_access;
typedef godot_pool_array_read_access godot_pool_int_array_read_access;
typedef godot_pool_array_read_access godot_pool_real_array_read_access;
typedef godot_pool_array_read_access godot_pool_string_array_read_access;
typedef godot_pool_array_read_access godot_pool_vector2_array_read_access;
typedef godot_pool_array_read_access godot_pool_vector3_array_read_access;
typedef godot_pool_array_read_access godot_pool_color_array_read_access;
/////// Write Access
#define GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE 1
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE];
} godot_pool_array_write_access;
typedef godot_pool_array_write_access godot_pool_byte_array_write_access;
typedef godot_pool_array_write_access godot_pool_int_array_write_access;
typedef godot_pool_array_write_access godot_pool_real_array_write_access;
typedef godot_pool_array_write_access godot_pool_string_array_write_access;
typedef godot_pool_array_write_access godot_pool_vector2_array_write_access;
typedef godot_pool_array_write_access godot_pool_vector3_array_write_access;
typedef godot_pool_array_write_access godot_pool_color_array_write_access;
/////// PoolByteArray
#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE];
} godot_pool_byte_array;
#endif
/////// PoolIntArray
#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE];
} godot_pool_int_array;
#endif
/////// PoolRealArray
#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE];
} godot_pool_real_array;
#endif
/////// PoolStringArray
#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE];
} godot_pool_string_array;
#endif
/////// PoolVector2Array
#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE];
} godot_pool_vector2_array;
#endif
/////// PoolVector3Array
#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE];
} godot_pool_vector3_array;
#endif
/////// PoolColorArray
#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE];
} godot_pool_color_array;
#endif
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif
#include <gdnative/array.h>
#include <gdnative/color.h>
#include <gdnative/vector2.h>
#include <gdnative/vector3.h>
#include <gdnative/gdnative.h>
#ifdef __cplusplus
extern "C" {
#endif
// byte
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data);
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self);
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data);
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read(const godot_pool_byte_array *p_self);
godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write(godot_pool_byte_array *p_self);
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self);
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest);
void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data);
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self);
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data);
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read(const godot_pool_int_array *p_self);
godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write(godot_pool_int_array *p_self);
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self);
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest);
void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data);
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self);
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data);
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read(const godot_pool_real_array *p_self);
godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write(godot_pool_real_array *p_self);
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self);
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
// string
void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest);
void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data);
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self);
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data);
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read(const godot_pool_string_array *p_self);
godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write(godot_pool_string_array *p_self);
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_self);
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
// vector2
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest);
void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self);
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read(const godot_pool_vector2_array *p_self);
godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write(godot_pool_vector2_array *p_self);
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *p_self);
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
// vector3
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest);
void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self);
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read(const godot_pool_vector3_array *p_self);
godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write(godot_pool_vector3_array *p_self);
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *p_self);
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
// color
void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest);
void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a);
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data);
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self);
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data);
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx);
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read(const godot_pool_color_array *p_self);
godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write(godot_pool_color_array *p_self);
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_self);
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
//
// read accessor functions
//
godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read_access_copy(const godot_pool_byte_array_read_access *p_other);
const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read);
void GDAPI godot_pool_byte_array_read_access_operator_assign(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other);
void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_access *p_read);
godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read_access_copy(const godot_pool_int_array_read_access *p_other);
const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read);
void GDAPI godot_pool_int_array_read_access_operator_assign(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other);
void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_access *p_read);
godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read_access_copy(const godot_pool_real_array_read_access *p_other);
const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read);
void GDAPI godot_pool_real_array_read_access_operator_assign(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other);
void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_access *p_read);
godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read_access_copy(const godot_pool_string_array_read_access *p_other);
const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read);
void GDAPI godot_pool_string_array_read_access_operator_assign(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other);
void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_read_access *p_read);
godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read_access_copy(const godot_pool_vector2_array_read_access *p_other);
const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read);
void GDAPI godot_pool_vector2_array_read_access_operator_assign(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other);
void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array_read_access *p_read);
godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read_access_copy(const godot_pool_vector3_array_read_access *p_other);
const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read);
void GDAPI godot_pool_vector3_array_read_access_operator_assign(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other);
void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array_read_access *p_read);
godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read_access_copy(const godot_pool_color_array_read_access *p_other);
const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read);
void GDAPI godot_pool_color_array_read_access_operator_assign(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other);
void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_read_access *p_read);
//
// write accessor functions
//
godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write_access_copy(const godot_pool_byte_array_write_access *p_other);
uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write);
void GDAPI godot_pool_byte_array_write_access_operator_assign(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other);
void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_write_access *p_write);
godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write_access_copy(const godot_pool_int_array_write_access *p_other);
godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write);
void GDAPI godot_pool_int_array_write_access_operator_assign(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other);
void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_access *p_write);
godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write_access_copy(const godot_pool_real_array_write_access *p_other);
godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write);
void GDAPI godot_pool_real_array_write_access_operator_assign(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other);
void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_write_access *p_write);
godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write_access_copy(const godot_pool_string_array_write_access *p_other);
godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write);
void GDAPI godot_pool_string_array_write_access_operator_assign(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other);
void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_write_access *p_write);
godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write_access_copy(const godot_pool_vector2_array_write_access *p_other);
godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write);
void GDAPI godot_pool_vector2_array_write_access_operator_assign(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other);
void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_array_write_access *p_write);
godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write_access_copy(const godot_pool_vector3_array_write_access *p_other);
godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write);
void GDAPI godot_pool_vector3_array_write_access_operator_assign(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other);
void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_array_write_access *p_write);
godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write_access_copy(const godot_pool_color_array_write_access *p_other);
godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write);
void GDAPI godot_pool_color_array_write_access_operator_assign(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other);
void GDAPI godot_pool_color_array_write_access_destroy(godot_pool_color_array_write_access *p_write);
#ifdef __cplusplus
}
#endif
#endif // GODOT_POOL_ARRAYS_H