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41fa6c32b41b9b5f84aa55c53b4643ea8298a5cb
godot
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platform
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macos
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display_server_macos.mm
bruvzg
3620d612ba
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
2023-10-10 12:20:06 +03:00
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