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Files
godot/platform/linuxbsd/x11/display_server_x11.cpp
Kvel2D 41f0a523db Fix custom cursor using atlas texture
Remove image.is_valid() check
There is already a fail condition and image is not used before that
Move up texture_is_valid() check
2023-04-11 19:16:24 +02:00

175 KiB