1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-30 16:26:50 +00:00
Files
godot/drivers/gles3/storage/light_storage.cpp
Bram Stolk 14494e08d1 Initialize light intensity parameter before use.
Unlike renderer_rd, the gles3 light storage fails to initialize
the intensity of the light.
To avoid using garbage memory, possibly NaN, we use the same
default value that renderer_rd uses.
Fixes #76956
2023-05-11 09:46:46 -07:00

22 KiB