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godot/platform/linuxbsd
MatthewZelriche 37f3b9f1ef Fix fullscreen on X11.
Attempts to set a Godot window to fullscreen prior to the window being
mapped would silently fail. This commit uses
_window_fullscreen_check to test if a window had been set to fullscreen
while unmapped, and if so, resets it to fullscreen once the window has
been successfully mapped.

Fixes #54065
2022-08-29 19:11:20 -06:00
..
2022-07-04 12:01:46 +01:00
2022-08-29 19:11:20 -06:00
2022-08-29 19:11:20 -06:00
2022-07-29 11:19:19 +03:00

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.