1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-05 19:31:35 +00:00
Files
godot/platform
MatthewZelriche 37f3b9f1ef Fix fullscreen on X11.
Attempts to set a Godot window to fullscreen prior to the window being
mapped would silently fail. This commit uses
_window_fullscreen_check to test if a window had been set to fullscreen
while unmapped, and if so, resets it to fullscreen once the window has
been successfully mapped.

Fixes #54065
2022-08-29 19:11:20 -06:00
..
2022-08-29 19:11:20 -06:00