1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00
Files
godot/core/io/marshalls.cpp
Fabio Alessandrelli ffc47d6fbe Use same boolean for objects encode and decode.
In a very unintuitive move encode needed false to encode an object,
decode needed true to decode it.
They now need the same value: `true`.

(cherry picked from commit e61a074a8e)
2019-04-20 23:14:47 +02:00

28 KiB