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Files
godot/scene/gui/graph_node.cpp
ASamBlur 2d4c32b3ae Fix GraphNode port positions of children with size flag expand
- Changed slot_y_cache calculations in  _resort function so ports will be drawn correctly for expanded children.

- Similarly calculate the port_cache.pos in _port_pos_update function so the connection matches the port's position.
2025-03-08 19:29:29 +02:00

30 KiB