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2b36c79f7be9cc1cb23347a4054dd56de36eaca9
godot
/
drivers
/
gles3
/
rasterizer_canvas_gles3.cpp
Lukas Tenbrink
2b36c79f7b
Use
Span<uint8_t>
in
RenderingDevice
allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
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