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Files
godot/scene/resources/primitive_meshes.cpp
Hugo Locurcio 5359b1dcc1 Tweak CylinderMesh rings property hint to allow a value of 0
A value of 0 rings is valid and results in a non-subdivided cylinder.

Compared to the previous lowest allowed value (1), a value of 0 halves
the triangle count in any cylinder.

(cherry picked from commit a82c90ca55)
2021-06-29 13:52:05 +02:00

43 KiB