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Files
godot/scene/resources/material.cpp
Hugo Locurcio 747450a777 Fix flipped binormal in SpatialMaterial triplanar mapping
This made normal maps on triplanar materials use an inverted Y direction
compared to non-triplanar materials.

(cherry picked from commit 11033be5c6)
2021-06-29 14:02:57 +02:00

93 KiB