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Files
godot/scene/3d/ray_cast_3d.cpp
Hugo Locurcio e98f5a53ad Use double-sided material for RayCast3D
This makes RayCast3Ds visible if the camera is fully inside one
(e.g. a RayCast3d parented to the current Camera3D).
2021-06-19 05:05:58 +02:00

16 KiB