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Files
godot/scene/3d/mesh_instance_3d.cpp
风青山 2f5af689fd Fix the absolute NodePath was calculated incorrectly when "Reparent to New Node"
Since the new parent node has not yet been added to the tree, the
`new_base_path` needs to be calculated using the `base_path`.
2025-07-18 10:26:50 +08:00

35 KiB