You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Passing `0` to `enet_host_create` will allow the maximum amount of channel supported by ENet. For some reasons, `connect_to_host` will instead only create 1 channel when passed `0`. This commit normalize the behaviour to always allocate the maximum allowed channels when passing `0`.
18 KiB
18 KiB