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godot/platform/linuxbsd/wayland/wayland_embedder.h
Dery Almas bbf65ae72f Wayland: Implement game embedding
This patch introduces a new protocol proxy, which multiplxes Wayland
clients into a single connection, allowing us to redirect calls (e.g.
create toplevel -> create subsurface). Mixed with some state tracking
and emulation, we can embed a full-featured client into the editor.
2025-11-19 21:24:18 +01:00

631 lines
20 KiB
C++

/**************************************************************************/
/* wayland_embedder.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#ifdef WAYLAND_ENABLED
#ifdef TOOLS_ENABLED
#include "core/templates/a_hash_map.h"
#include "core/templates/pooled_list.h"
#ifdef SOWRAP_ENABLED
#include "wayland/dynwrappers/wayland-client-core-so_wrap.h"
#else
#include <wayland-client-core.h>
#endif
#include "protocol/wayland.gen.h"
#include "protocol/linux_dmabuf_v1.gen.h"
#include "protocol/xdg_shell.gen.h"
#include "protocol/commit_timing_v1.gen.h"
#include "protocol/cursor_shape.gen.h"
#include "protocol/fifo_v1.gen.h"
#include "protocol/fractional_scale.gen.h"
#include "protocol/godot_embedding_compositor.gen.h"
#include "protocol/idle_inhibit.gen.h"
#include "protocol/linux_drm_syncobj_v1.gen.h"
#include "protocol/linux_explicit_synchronization_unstable_v1.gen.h"
#include "protocol/pointer_constraints.gen.h"
#include "protocol/pointer_gestures.gen.h"
#include "protocol/primary_selection.gen.h"
#include "protocol/relative_pointer.gen.h"
#include "protocol/tablet.gen.h"
#include "protocol/tearing_control_v1.gen.h"
#include "protocol/text_input.gen.h"
#include "protocol/viewporter.gen.h"
#include "protocol/wayland-drm.gen.h"
#include "protocol/xdg_activation.gen.h"
#include "protocol/xdg_decoration.gen.h"
#include "protocol/xdg_foreign_v1.gen.h"
#include "protocol/xdg_foreign_v2.gen.h"
#include "protocol/xdg_shell.gen.h"
#include "protocol/xdg_system_bell.gen.h"
#include "protocol/xdg_toplevel_icon.gen.h"
#include <errno.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <poll.h>
#include "core/io/dir_access.h"
#include "core/os/thread.h"
// TODO: Consider resizing the ancillary buffer dynamically.
#define EMBED_ANCILLARY_BUF_SIZE 4096
class WaylandEmbedder {
enum class ProxyDirection {
CLIENT,
COMPOSITOR,
};
enum class MessageStatus {
HANDLED,
UNHANDLED,
INVALID,
ERROR,
};
struct msg_info {
uint32_t raw_id = 0;
uint16_t size = 0;
uint16_t opcode = 0;
pid_t pid = 0;
ProxyDirection direction = ProxyDirection::CLIENT;
constexpr size_t words() const { return (size / sizeof(uint32_t)); }
};
struct WaylandObjectData {
virtual ~WaylandObjectData() = default;
};
struct WaylandObject {
const struct wl_interface *interface = nullptr;
int version = 0;
// Inert, awaiting confirmation from server.
bool destroyed = false;
// Other objects might depend on it and must not be destroyed.
bool shared = false;
WaylandObjectData *data = nullptr;
};
struct WaylandDrmGlobalData : WaylandObjectData {
String device;
LocalVector<uint32_t> formats;
bool authenticated;
uint32_t capabilities;
};
struct WaylandShmGlobalData : WaylandObjectData {
LocalVector<uint32_t> formats;
};
struct Client {
struct GlobalIdInfo {
uint32_t id = INVALID_ID;
List<uint32_t>::Element *history_elem = nullptr;
GlobalIdInfo() = default;
GlobalIdInfo(uint32_t p_id, List<uint32_t>::Element *p_history_elem) :
id(p_id), history_elem(p_history_elem) {}
};
WaylandEmbedder *embedder = nullptr;
int socket = -1;
// NOTE: PIDs are not unique per client!
pid_t pid = 0;
// FIXME: Names suck.
AHashMap<uint32_t, HashSet<uint32_t>> registry_globals_instances;
HashSet<uint32_t> wl_registry_instances;
List<uint32_t> global_id_history;
AHashMap<uint32_t, GlobalIdInfo> global_ids;
AHashMap<uint32_t, uint32_t> local_ids;
// Objects with no equivalent on the real compositor.
AHashMap<uint32_t, WaylandObject> fake_objects;
// Objects which mirror events of a global object.
AHashMap<uint32_t, WaylandObject> global_instances;
uint32_t embedded_client_id = INVALID_ID;
uint32_t embedded_window_id = INVALID_ID;
List<int> fds;
// Clients obviously expect properly packed server IDs, so we need to allocate
// them somehow. This approach mimics the one used in PooledList.
uint32_t allocated_server_ids = INVALID_ID;
LocalVector<uint32_t> free_server_ids;
uint32_t get_global_id(uint32_t p_local_id) const { return global_ids.has(p_local_id) ? global_ids[p_local_id].id : INVALID_ID; }
uint32_t get_local_id(uint32_t p_global_id) const { return local_ids.has(p_global_id) ? local_ids[p_global_id] : INVALID_ID; }
uint32_t allocate_server_id();
WaylandObject *get_object(uint32_t p_local_id);
Error delete_object(uint32_t p_local_id);
Error bind_global_id(uint32_t p_global_id, uint32_t p_local_id);
uint32_t new_object(uint32_t p_local_id, const struct wl_interface *p_interface, int p_version = 1, WaylandObjectData *p_data = nullptr);
uint32_t new_server_object(uint32_t p_global_id, const struct wl_interface *p_interface, int p_version = 1, WaylandObjectData *p_data = nullptr);
WaylandObject *new_fake_object(uint32_t p_local_id, const struct wl_interface *p_interface, int p_version = 1, WaylandObjectData *p_data = nullptr);
WaylandObject *new_global_instance(uint32_t p_local_id, uint32_t p_global_id, const struct wl_interface *p_interface, int p_version = 1, WaylandObjectData *p_data = nullptr);
Error send_wl_drm_state(uint32_t p_id, WaylandDrmGlobalData *p_state);
};
// Local IDs are a mess to handle as they strictly depend on their client of
// origin. This wrapper helps with that.
class LocalObjectHandle {
Client *client = nullptr;
uint32_t local_id = INVALID_ID;
public:
constexpr LocalObjectHandle() = default;
constexpr LocalObjectHandle(Client *p_client, uint32_t p_id) :
client(p_client), local_id(p_id) {}
void invalidate() {
client = nullptr;
local_id = INVALID_ID;
}
constexpr bool is_valid() const { return client != nullptr && local_id != INVALID_ID; }
WaylandObject *get() { return is_valid() ? client->get_object(local_id) : nullptr; }
constexpr Client *get_client() const { return client; }
constexpr uint32_t get_local_id() const { return local_id; }
uint32_t get_global_id() const { return (is_valid() && client->global_ids.has(local_id)) ? client->global_ids[local_id].id : INVALID_ID; }
};
struct WaylandSeatInstanceData : WaylandObjectData {
uint32_t wl_keyboard_id = INVALID_ID;
uint32_t wl_pointer_id = INVALID_ID;
};
struct WaylandSeatGlobalData : WaylandObjectData {
uint32_t capabilities = 0;
uint32_t pointed_surface_id = INVALID_ID;
uint32_t focused_surface_id = INVALID_ID;
};
struct WaylandKeyboardData : WaylandObjectData {
uint32_t wl_seat_id = INVALID_ID;
};
struct WaylandPointerData : WaylandObjectData {
uint32_t wl_seat_id = INVALID_ID;
};
struct WaylandSurfaceData : WaylandObjectData {
Client *client = nullptr;
LocalObjectHandle role_object_handle;
};
struct XdgSurfaceData : WaylandObjectData {
uint32_t wl_surface_id = INVALID_ID;
};
struct WaylandSubsurfaceData : WaylandObjectData {
Point2i position;
};
struct XdgToplevelData : WaylandObjectData {
LocalObjectHandle xdg_surface_handle;
LocalObjectHandle parent_handle;
uint32_t wl_subsurface_id = INVALID_ID;
Size2i size;
bool configured = false;
constexpr bool is_embedded() const { return wl_subsurface_id != INVALID_ID; }
};
struct XdgPopupData : WaylandObjectData {
LocalObjectHandle parent_handle;
};
struct XdgPositionerData : WaylandObjectData {
Rect2i anchor_rect;
};
struct EmbeddedClientData : WaylandObjectData {
Client *client = nullptr;
bool disconnected = false;
};
struct RegistryGlobalInfo {
const struct wl_interface *interface = nullptr;
uint32_t version = 0;
uint32_t compositor_name = 0;
// The specs requires for us to ignore requests for destroyed global
// objects until all instances are gone, to avoid races.
bool destroyed = false;
int instance_counter = 0;
// Key is version.
HashMap<uint32_t, uint32_t> reusable_objects;
WaylandObjectData *data = nullptr;
};
// These are the interfaces that the embedder understands and exposes. We do
// not implement handlers for all of them (that's the point), but we need to
// list them anyways to query their signatures at runtime, which include file
// descriptors count. Additionally, even if we could go without specifying
// them, having a "known good" list avoids unpleasant incompatibilities with
// future compositors.
const static constexpr struct wl_interface *interfaces[] = {
// wayland
&wl_buffer_interface,
&wl_callback_interface,
&wl_compositor_interface,
&wl_data_device_interface,
&wl_data_device_manager_interface,
&wl_data_offer_interface,
&wl_data_source_interface,
&wl_display_interface,
&wl_keyboard_interface,
&wl_output_interface,
&wl_pointer_interface,
&wl_region_interface,
&wl_registry_interface,
&wl_seat_interface,
//&wl_shell_interface, // Deprecated.
//&wl_shell_surface_interface, // Deprecated.
&wl_shm_interface,
&wl_shm_pool_interface,
&wl_subcompositor_interface,
&wl_subsurface_interface,
&wl_surface_interface,
//&wl_touch_interface, // Unused (at the moment).
// xdg-shell
&xdg_wm_base_interface,
&xdg_positioner_interface,
&xdg_surface_interface,
&xdg_toplevel_interface,
&xdg_popup_interface,
// linux-dmabuf-v1
&zwp_linux_dmabuf_v1_interface,
&zwp_linux_buffer_params_v1_interface,
&zwp_linux_dmabuf_feedback_v1_interface,
// linux-explicit-synchronization-unstable-v1
&zwp_linux_explicit_synchronization_v1_interface,
&zwp_linux_surface_synchronization_v1_interface,
&zwp_linux_buffer_release_v1_interface,
// fractional-scale
&wp_fractional_scale_manager_v1_interface,
&wp_fractional_scale_v1_interface,
// idle-inhibit
&zwp_idle_inhibit_manager_v1_interface,
&zwp_idle_inhibitor_v1_interface,
// pointer-constraints
&zwp_pointer_constraints_v1_interface,
&zwp_locked_pointer_v1_interface,
&zwp_confined_pointer_v1_interface,
// pointer-gestures
&zwp_pointer_gestures_v1_interface,
&zwp_pointer_gesture_swipe_v1_interface,
&zwp_pointer_gesture_pinch_v1_interface,
&zwp_pointer_gesture_hold_v1_interface,
// primary-selection
&zwp_primary_selection_device_manager_v1_interface,
&zwp_primary_selection_device_v1_interface,
&zwp_primary_selection_offer_v1_interface,
&zwp_primary_selection_source_v1_interface,
// relative-pointer
&zwp_relative_pointer_manager_v1_interface,
&zwp_relative_pointer_v1_interface,
// tablet
// TODO: Needs some extra work
//&zwp_tablet_manager_v2_interface,
//&zwp_tablet_seat_v2_interface,
//&zwp_tablet_tool_v2_interface,
//&zwp_tablet_v2_interface,
//&zwp_tablet_pad_ring_v2_interface,
//&zwp_tablet_pad_strip_v2_interface,
//&zwp_tablet_pad_group_v2_interface,
//&zwp_tablet_pad_v2_interface,
// text-input
&zwp_text_input_v3_interface,
&zwp_text_input_manager_v3_interface,
// viewporter
&wp_viewporter_interface,
&wp_viewport_interface,
// xdg-activation
&xdg_activation_v1_interface,
&xdg_activation_token_v1_interface,
// xdg-decoration
&zxdg_decoration_manager_v1_interface,
&zxdg_toplevel_decoration_v1_interface,
// xdg-foreign
&zxdg_exporter_v1_interface,
&zxdg_importer_v1_interface,
// xdg-foreign-v1
&zxdg_exporter_v1_interface,
&zxdg_importer_v1_interface,
// xdg-foreign-v2
&zxdg_exporter_v2_interface,
&zxdg_importer_v2_interface,
// xdg-shell
&xdg_wm_base_interface,
&xdg_positioner_interface,
&xdg_surface_interface,
&xdg_toplevel_interface,
&xdg_popup_interface,
// xdg-system-bell
&xdg_system_bell_v1_interface,
// xdg-toplevel-icon-v1
&xdg_toplevel_icon_manager_v1_interface,
&xdg_toplevel_icon_v1_interface,
// wp-cursor-shape-v1
&wp_cursor_shape_manager_v1_interface,
// wayland-drm
&wl_drm_interface,
// linux-drm-syncobj-v1
&wp_linux_drm_syncobj_manager_v1_interface,
&wp_linux_drm_syncobj_surface_v1_interface,
&wp_linux_drm_syncobj_timeline_v1_interface,
// fifo-v1
&wp_fifo_manager_v1_interface,
&wp_fifo_v1_interface,
// commit-timing-v1
&wp_commit_timing_manager_v1_interface,
&wp_commit_timer_v1_interface,
// tearing-control-v1
&wp_tearing_control_manager_v1_interface,
&wp_tearing_control_v1_interface,
// Our custom things.
&godot_embedding_compositor_interface,
&godot_embedded_client_interface,
};
// These interfaces will not be reported to embedded clients. This includes
// stuff that interacts with toplevels or other emulated objects that would
// have been filtered out manually anyways.
HashSet<const struct wl_interface *> embedded_interface_deny_list = HashSet({
&zxdg_decoration_manager_v1_interface,
&zxdg_decoration_manager_v1_interface,
&zxdg_exporter_v1_interface,
&zxdg_exporter_v2_interface,
&xdg_toplevel_icon_manager_v1_interface,
&godot_embedding_compositor_interface,
});
static constexpr uint32_t INVALID_ID = 0;
static constexpr uint32_t DISPLAY_ID = 1;
static constexpr uint32_t REGISTRY_ID = 2;
int proxy_socket = -1;
int compositor_socket = -1;
// NOTE: First element must be the listening socket! This allows us to process
// it last, cleaning up closed sockets before it reuses their handles.
LocalVector<struct pollfd> pollfds;
// Key is socket.
AHashMap<int, Client> clients;
Client *main_client = nullptr;
PooledList<WaylandObject> objects;
// Proxies allocated by the compositor. Their ID starts from 0xff000000.
LocalVector<WaylandObject> server_objects;
uint32_t wl_compositor_id = 0;
uint32_t wl_subcompositor_id = 0;
uint32_t main_toplevel_id = 0;
uint32_t xdg_wm_base_id = 0;
// Global id to name
HashMap<uint32_t, uint32_t> registry_globals_names;
HashMap<uint32_t, RegistryGlobalInfo> registry_globals;
uint32_t registry_globals_counter = 0;
uint32_t godot_embedding_compositor_name = 0;
LocalVector<uint32_t> wl_seat_names;
Thread proxy_thread;
List<int> client_fds;
List<int> compositor_fds;
uint32_t serial_counter = 0;
uint32_t configure_serial_counter = 0;
uint32_t sync_callback_id = 0;
Ref<DirAccess> runtime_dir;
int lock_fd = -1;
String socket_path;
String socket_lock_path;
LocalVector<uint32_t> msg_buf;
LocalVector<uint8_t> ancillary_buf;
SafeFlag thread_done;
static size_t wl_array_word_offset(uint32_t p_size);
const static struct wl_interface *wl_interface_from_string(const char *name, size_t size);
static int wl_interface_get_destructor_opcode(const struct wl_interface *p_iface, uint32_t p_version);
static Error send_raw_message(int p_socket, std::initializer_list<struct iovec> p_vecs, const LocalVector<int> &p_fds = LocalVector<int>());
static Error send_wayland_message(int p_socket, uint32_t p_id, uint32_t p_opcode, const uint32_t *p_args, const size_t p_args_words);
static Error send_wayland_message(ProxyDirection p_direction, int p_socket, uint32_t p_id, const struct wl_interface &p_interface, uint32_t p_opcode, const LocalVector<union wl_argument> &p_args);
// Utility aliases.
static Error send_wayland_message(int p_socket, uint32_t p_id, uint32_t p_opcode, std::initializer_list<uint32_t> p_args) {
return send_wayland_message(p_socket, p_id, p_opcode, p_args.begin(), p_args.size());
}
static Error send_wayland_method(int p_socket, uint32_t p_id, const struct wl_interface &p_interface, uint32_t p_opcode, const LocalVector<union wl_argument> &p_args) {
return send_wayland_message(ProxyDirection::COMPOSITOR, p_socket, p_id, p_interface, p_opcode, p_args);
}
static Error send_wayland_event(int p_socket, uint32_t p_id, const struct wl_interface &p_interface, uint32_t p_opcode, const LocalVector<union wl_argument> &p_args) {
return send_wayland_message(ProxyDirection::CLIENT, p_socket, p_id, p_interface, p_opcode, p_args);
}
// Closes the socket.
static void socket_error(int p_socket, uint32_t p_object_id, uint32_t p_code, const String &p_message);
// NOTE: Yes, in our case object arguments are actually uints for now.
// Best way I found to reuse the Wayland stuff. Might need to make our
// own eventually.
static constexpr union wl_argument wl_arg_int(int32_t p_value) {
union wl_argument arg = {};
arg.i = p_value;
return arg;
}
static constexpr union wl_argument wl_arg_uint(uint32_t p_value) {
union wl_argument arg = {};
arg.u = p_value;
return arg;
}
static constexpr union wl_argument wl_arg_fixed(wl_fixed_t p_value) {
union wl_argument arg = {};
arg.f = p_value;
return arg;
}
static constexpr union wl_argument wl_arg_string(const char *p_value) {
union wl_argument arg = {};
arg.s = p_value;
return arg;
}
static constexpr union wl_argument wl_arg_object(uint32_t p_value) {
union wl_argument arg = {};
arg.u = p_value;
return arg;
}
static constexpr union wl_argument wl_arg_new_id(uint32_t p_value) {
union wl_argument arg = {};
arg.n = p_value;
return arg;
}
uint32_t new_object(const struct wl_interface *p_interface, int p_version = 1, WaylandObjectData *p_data = nullptr);
WaylandObject *new_server_object(uint32_t p_global_id, const struct wl_interface *p_interface, int p_version = 1, WaylandObjectData *p_data = nullptr);
void poll_sockets();
int allocate_global_id();
bool global_surface_is_window(uint32_t p_global_surface_id);
WaylandObject *get_object(uint32_t id);
Error delete_object(uint32_t id);
void cleanup_socket(int p_socket);
void sync();
uint32_t wl_registry_bind(uint32_t p_registry_id, uint32_t p_name, int p_version);
void seat_name_enter_surface(uint32_t p_seat_name, uint32_t p_global_surface_id);
void seat_name_leave_surface(uint32_t p_seat_name, uint32_t p_global_surface_id);
MessageStatus handle_request(LocalObjectHandle p_object, uint32_t p_opcode, const uint32_t *msg_data, size_t msg_len);
MessageStatus handle_event(uint32_t p_global_id, LocalObjectHandle p_local_handle, uint32_t p_opcode, const uint32_t *msg_data, size_t msg_len);
void shutdown();
bool handle_generic_msg(Client *client, const WaylandObject *p_object, const struct wl_message *message, const struct msg_info *info, uint32_t *buf, uint32_t instance_id = INVALID_ID);
Error handle_msg_info(Client *client, const struct msg_info *info, uint32_t *buf, int *fds_requested);
Error handle_sock(int p_fd);
void handle_fd(int p_fd, int p_revents);
static void _thread_loop(void *p_data);
public:
// Returns path to socket.
Error init();
String get_socket_path() const { return socket_path; }
~WaylandEmbedder();
};
#endif // TOOLS_ENABLED
#endif // WAYLAND_ENABLED