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godot/scene/gui/range.cpp
Rémi Verschelde 227a81c119 Range: Properly bind value emitted by 'changed' signal
This was fixed in the `master` branch by removing the value in #29831,
but for `3.1` we preserve compatibility, even if redundant with
'value_changed'.

Fixes #35395.
2020-01-21 09:25:08 +01:00

10 KiB