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1bccf5c9a3e4e5b5e8f20c0cda52f35f91cae18c
godot
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servers
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rendering
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renderer_rd
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shaders
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environment
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sky.glsl
clayjohn
d2dce41681
Fix float/int comparison in acos_approx in sky template shader
...
Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
9.6 KiB
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