1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00
Files
godot/servers/navigation/navigation_globals.h
smix8 03e5d64dd9 Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
2025-06-07 13:49:12 +02:00

85 lines
4.1 KiB
C++

/**************************************************************************/
/* navigation_globals.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
namespace NavigationDefaults3D {
// Rasterization.
// To find the polygons edges the vertices are displaced in a grid where
// each cell has the following cell_size and cell_height.
constexpr float NAV_MESH_CELL_HEIGHT = 0.25f; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height.
constexpr float NAV_MESH_CELL_SIZE = 0.25f; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size.
constexpr float NAV_MESH_CELL_SIZE_MIN = 0.01f;
constexpr const char *const NAV_MESH_CELL_SIZE_HINT = "0.001,100,0.001,or_greater";
// Map.
constexpr float EDGE_CONNECTION_MARGIN = 0.25f;
constexpr float LINK_CONNECTION_RADIUS = 1.0f;
// Agent.
constexpr float AVOIDANCE_AGENT_HEIGHT = 1.0;
constexpr float AVOIDANCE_AGENT_RADIUS = 0.5;
constexpr float AVOIDANCE_AGENT_MAX_SPEED = 10.0;
constexpr float AVOIDANCE_AGENT_TIME_HORIZON_AGENTS = 1.0;
constexpr float AVOIDANCE_AGENT_TIME_HORIZON_OBSTACLES = 0.0;
constexpr int AVOIDANCE_AGENT_MAX_NEIGHBORS = 10;
constexpr float AVOIDANCE_AGENT_NEIGHBOR_DISTANCE = 50.0;
} //namespace NavigationDefaults3D
namespace NavigationDefaults2D {
// Rasterization.
// Same as in 3D but larger since 1px is treated as 1m.
constexpr float NAV_MESH_CELL_SIZE = 1.0f; // Must match ProjectSettings default 2D cell_size.
constexpr float NAV_MESH_CELL_SIZE_MIN = 0.01f;
constexpr const char *const NAV_MESH_CELL_SIZE_HINT = "0.001,100,0.001,or_greater";
// Map.
constexpr float EDGE_CONNECTION_MARGIN = 1.0f;
constexpr float LINK_CONNECTION_RADIUS = 4.0f;
// Agent.
constexpr float AVOIDANCE_AGENT_RADIUS = 10.0;
constexpr float AVOIDANCE_AGENT_MAX_SPEED = 100.0;
constexpr float AVOIDANCE_AGENT_TIME_HORIZON_AGENTS = 1.0;
constexpr float AVOIDANCE_AGENT_TIME_HORIZON_OBSTACLES = 0.0;
constexpr int AVOIDANCE_AGENT_MAX_NEIGHBORS = 10;
constexpr float AVOIDANCE_AGENT_NEIGHBOR_DISTANCE = 500.0;
} //namespace NavigationDefaults2D