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16b9ee6f505ce834f34a3484fab7e83c467a9f28
godot
/
servers
/
rendering
/
rendering_device.cpp
Lukas Tenbrink
2b36c79f7b
Use
Span<uint8_t>
in
RenderingDevice
allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
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