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godot/drivers/d3d12/rendering_device_driver_d3d12.cpp
Thaddeus Crews 150590a7e8 Merge pull request #98975 from clayjohn/D3D12-event-timing
Move D3D12 fence `SetEventOnCompletion` call to `fence_wait` to avoid stalling on some platforms
2024-11-13 08:33:55 -06:00

288 KiB