You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-24 15:26:15 +00:00
The auth implementation was treating any received packet as a remote
confirmation after the peer was confirmed locally.
It now correctly awaits for the remote confirmation packet before
admitting new peers.
(cherry picked from commit 754036f82f)
27 KiB
27 KiB