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0e751ea7c3b4997cb15e3ae00dfe097f690a1f3a
godot
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modules
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csg
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csg.cpp
Marcel Admiraal
63f4e92195
Use is_equal_approx() instead of vertex_snap when checking if ray is
...
colliding with equiplanar CSG faces.
2020-06-29 18:21:15 +01:00
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