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godot/doc/classes/RDVertexAttribute.xml
Stuart Carnie 90c0e6acca 2D: Switch to VBOs for instance data
- Add support for vertex bindings and UMA vertex buffers in D3D12.
- Simplify 2D instance params and move more into per-batch data to save
  bandwidth

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: A Thousand Ships <96648715+athousandships@users.noreply.github.com>
2025-11-15 06:25:49 +11:00

33 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDVertexAttribute" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Vertex attribute (used by [RenderingDevice]).
</brief_description>
<description>
This object is used by [RenderingDevice].
</description>
<tutorials>
</tutorials>
<members>
<member name="binding" type="int" setter="set_binding" getter="get_binding" default="4294967295">
The index of the buffer in the vertex buffer array to bind this vertex attribute. When set to [code]-1[/code], it defaults to the index of the attribute.
[b]Note:[/b] You cannot mix binding explicitly assigned attributes with implicitly assigned ones (i.e. [code]-1[/code]). Either all attributes must have their binding set to [code]-1[/code], or all must have explicit bindings.
</member>
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="232">
The way that this attribute's data is interpreted when sent to a shader.
</member>
<member name="frequency" type="int" setter="set_frequency" getter="get_frequency" enum="RenderingDevice.VertexFrequency" default="0">
The rate at which this attribute is pulled from its vertex buffer.
</member>
<member name="location" type="int" setter="set_location" getter="get_location" default="0">
The location in the shader that this attribute is bound to.
</member>
<member name="offset" type="int" setter="set_offset" getter="get_offset" default="0">
The number of bytes between the start of the vertex buffer and the first instance of this attribute.
</member>
<member name="stride" type="int" setter="set_stride" getter="get_stride" default="0">
The number of bytes between the starts of consecutive instances of this attribute.
</member>
</members>
</class>