Vertex attribute (used by [RenderingDevice]). This object is used by [RenderingDevice]. The index of the buffer in the vertex buffer array to bind this vertex attribute. When set to [code]-1[/code], it defaults to the index of the attribute. [b]Note:[/b] You cannot mix binding explicitly assigned attributes with implicitly assigned ones (i.e. [code]-1[/code]). Either all attributes must have their binding set to [code]-1[/code], or all must have explicit bindings. The way that this attribute's data is interpreted when sent to a shader. The rate at which this attribute is pulled from its vertex buffer. The location in the shader that this attribute is bound to. The number of bytes between the start of the vertex buffer and the first instance of this attribute. The number of bytes between the starts of consecutive instances of this attribute.