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0c10d3fc167f62cd2417804fd94de3b54513e273
godot
/
scene
/
gui
/
texture_button.cpp
MrCdK
9927b70efb
The TextureButton's bitmask takes into account the stretch mode selected
...
When the stretch is tile the mask gets applied to each tile.
2018-01-19 00:01:23 +01:00
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