1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00
Files
godot/modules/mono/csharp_script.h
Ignacio Etcheverry 0b814ea78d Mono/C#: Optimize the way we store GC handles for scripts
Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated.
2020-03-17 21:51:05 +01:00

21 KiB