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godot/editor/editor_autoload_settings.cpp
Hugo Locurcio f45a2f4dea Rename "Singleton" to "Global Variable" in the AutoLoad editor
The name "Singleton" was misleading because Godot does not actually
enforce a singleton pattern for autoloads. They can be instanced
multiple times.

"Global Variable" makes it more obvious that all the checkbox does
is expose the AutoLoad with a global variable for easy access.

(cherry picked from commit 1e53bac8b4)
2021-06-17 12:47:52 +02:00

28 KiB